We all know that much of Soulsborne games’ popularity lies in their difficulty. Between their demanding bosses, convoluted level design, and obtuse systems, FromSoftware’s releases always carry a challenging aura.
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However, this is not always the case. There have been multiple occasions when the developer, out of condescension or restraint, has tasked us with challenges far from its usual standards.
Their latest creations are a different case, with Sekiro: Shadows Die Twice and Elden Ring having much greater difficulty. Yet, you can’t erase a connoisseur’s memory, so I’m more than perfectly capable of presenting you the ten easiest Soulsborne bosses of all time.
10 Curse-rotted Greatwood
Pus-filled Abomination
|
Game |
Dark Souls 3 |
|
Location |
Undead Settlement |
I’ve always considered Dark Souls 3 to be FromSoftware’s title with the highest average difficulty regarding bosses. Nevertheless, I make this statement despite the existence of the Curse-rotted Greatwood.
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FromSoftware’s ability to worldbuilding is immaculate, but even perfection has its scales.
Its imposing arena and design are undeniable, but the battle itself is one of the weakest in the entire game. Aside from the hollows scattered around the area, fighting various egg sacs isn’t particularly fun or challenging.
Although it’s optional, defeating it is necessary to get the Transposing Kiln and turn boss souls into special weapons, so perhaps it’s better if it’s an easy fight where there are few genuine threats.
9 Asylum Demon
The Tutorial Blueprint
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Game |
Dark Souls |
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Location |
Northern Undead Asylum |
Clarifying beforehand that I’m a big fan of the Asylum Demon, as I think it’s a great tutorial boss, I recognize it’s an incredibly simple fight.
After getting over the nerves of your first encounter, which is where much of its challenge lies, identifying its patterns and weaknesses is a piece of cake.
He has few attacks, he’s slow, and you can take away much of his health bar by doing a plunging attack. There are no arguments in favor of its difficulty, but the psychological pressure it generates can make it dangerous if you’re new to the Dark Souls experience.
8 Ancient Wyvern
One-hit Boss
|
Game |
Dark Souls 3 |
|
Location |
Archdragon Peak |
Ancient Wyvern from Dark Souls 3 is an unusual case where the boss is not the entity itself, but the area in which it’s located. The dragon in question dies in one hit and only has a couple of movements, so the crux of this encounter is to identify how to deal with its titanic amount of health.
Once you realize the arena is larger than usual, the fight is over, since you just have to follow the linear design of the level to reach the high point from which you will execute the coup de grâce.
Still, I give it some credit because the enemies guarding the place can be quite annoying. There are a lot of them; they do noticeable damage and can attack from great distances, but they’re the sole thing keeping this fight from being an absolute breeze.
7 Phalanx
A Firebombs Dumpster
|
Game |
Demon’s Souls |
|
Location |
1-1 Boletarian Palace |
Being the first real boss in Demon’s Souls, it’s understandable that Phalanx is as easy as it is, since its purpose is to teach players how to survive the world of Boletaria.
Enemies in front of the boss’s arena drop Firebombs and Pine Resins, which Phalanx is weak against, urging you to take advantage of the tools the game gives you.
The boss doesn’t attack and relies on the minions covering him for protection and damage, but they are remarkably passive and easy to defeat, even without fire.
It’s a forgettable figure, but Phalanx does his job of guiding Demon’s Souls players on the right path before facing the increasing challenge they’ll be about to experience.
6 Dragonrider
Seven Steps To Heaven
|
Game |
Dark Souls 2 |
|
Location |
Heide’s Tower of Flame |
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Unlike Phalanx, the only thing the Dragonrider in Dark Souls 2 shows is all the wasted potential of the game and the power of gravity.
While you can raise its arena to avoid falling, the most common tactic is to enter the fog gate, wait for the boss to take seven steps, and run behind him to watch it sink.
Still, if you decide to fight fair and square, there’s not much to worry about, as the formula of sticking to his back and attacking mercilessly works with him, as well as with many other bosses in the sequel.
I’m a stubborn advocate of Dark Souls 2 being a misunderstood masterpiece, but I can’t defend the indefensible either, and the Dragonrider is among the easiest bosses of the series without a doubt.
5 The Last Giant
Barely Alive
|
Game |
Dark Souls 2 |
|
Location |
Forest of Fallen Giants |
Entering a cave and seeing a desolate giant with a hole in his face is one of the most memorable experiences in Dark Souls 2, which is filled with fascinating moments within its world’s uniqueness.
But sadly, that same colossal figure with a magnificent design holds an inconsequential combat. The Last Giant ends up being yet another example of a huge boss reduced to its feet, as it’s the only thing you see in the whole fight.
Going from hitting one foot to the other until the life bar reaches zero is not satisfying, difficult, or even entertaining. It’s partially forgiven because it’s the first boss in the game, though it doesn’t teach or convey anything.
4 The Witch Of Hemwick
A Lukewarm Gimmick
|
Game |
Bloodborne |
|
Location |
Hemwick Charnel Lane |
Since I have Bloodborne tattooed on me and finished it dozens of times, I feel I have enough authority to say The Witch of Hemwick is its only genuinely bad boss.
You chase the witch across the entire room while avoiding summonings that are as slow as harmless, and then you have to do it twice when the second one shows up.
If you evade the minions and dodge the witches’ grabs, which are slow and telegraphed, the only hard part is dying during the encounter.
In terms of design and execution, it’s Bloodborne’s lowest point. Interestingly, you can avoid the Mad Ones from appearing if you enter the boss arena with zero Insight points, so the whole confrontation can become anecdotal to the extreme.
3 Covetous Demon
Easy No-hit
|
Game |
Dark Souls 2 |
|
Location |
Earthen Peak |
Even though I have tried to get myself to like it, Covetous Demon is one of those occasions where I painfully agree with Dark Souls 2’s detractors.
I can argue for the unconsolidated level design, the enemy-filled zones, and even the Adaptability attribute, but the Covetous Demon is a punching bag that offers no resistance whatsoever, and not even I can defend it.
With zero turning ability, a hitbox that doesn’t seem to work, and a low health bar for a mid-game boss, it has everything it needs to make the top of this list.
As someone who justifies the logic of a Lava Castle on top of a Windmill, admitting the Covetous Demon’s simplicity says a lot about how easy and bland it is.
2 Pinwheel
A Superb Backstory For A Poor Fight
|
Game |
Dark Souls |
|
Location |
The Catacombs |
I love Pinwheel. I consider him to be one of the most intriguing and in-depth bosses FromSoftware has ever made, as his backstory and design are phenomenal.
Unfortunately, it’s a fight that doesn’t last a minute. Even if you make the unheard-of mistake of going into The Catacombs early in the game (which no one in their right mind would do), his damage, health, and attacks are all insignificant.
I wish things were different, because it pains me that Pinwheel’s magnificent concept is so mechanically trivial, but the reality is you could beat him with your eyes closed.
1 Prowling Magus And Congregation
The Most Undeserved Boss Health Bar
|
Game |
Dark Souls 2 |
|
Location |
Brightstone Cove Tseldora |
Marking the only time I think FromSoftware has glaringly screwed up with Dark Souls 2, Prowling Magus and Congregation has the most undeserved boss health bar of all Soulsborne games.
Not merely is it the easiest boss in the entire series, but it shouldn’t be one, since it has no plot relevance, no unique enemies, and doesn’t drop a boss’ soul as loot.
Instead, all it has is a bunch of common foes thrown into a small room for no real reason. If Pinwheel doesn’t last a minute, Prowling Magus and Congregation can’t even make it halfway.
Not challenging in any sense, I’ll just highlight the Titanite Slab it gives you to upgrade a weapon to the max. Given it’s the first one you get in every playthrough, at least the boss has some utility, though not enough to make me like it.
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