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DayZ Update 1.25 Release Date & Time For Consoles And PC

Highlights

  • DayZ’s 1.25 update brings around 100 minutes of ambient music and revamped firearm sounds.
  • The official release for PC, Xbox, and PlayStation is set for May 27th with different downtime schedules.

Late last month, Bohemia Interactive released the highly anticipated 1.25 update for DayZ on experimental servers. Now, however, the studio is gearing up to release the update officially on PC, Xbox, and PlayStation.


According to the developers, the highlight of update 1.25 is the introduction of ambient music. The long-requested features has been created in collaboration with Czech composer Filip Míšek and adds around 100 minutes of music to the game. Bohemia Interactive also states that the team has reworked the firearm sounds for all shotguns, as well as the sounds for the grenade launcher and crossbow.

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But there’s plenty more where that came from. So, if you can’t wait to jump into DayZ’s next major update, here’s everything you need to know, including the official release date, time, and early patch notes for update 1.25.


DayZ Update 1.25 Release Date And Time

dayz


Bohemia Interactive has confirmed that DayZ’s 1.25 update will be released for both consoles and PC on Monday, May 27th. The exact release time will vary depending on your platform of choice. For PC users, servers are expected to be taken offline at 7AM ET / 1PM CEST for one hour before the update is released. As for console players, the downtime is expected to begin after PC’s downtime has ended at 8AM ET / 2PM CEST.

Please not that the exact release time may vary slightly should any issues arise during the game’s downtime.

DayZ Update 1.25 Experimental Patch Notes

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While the official patch notes for update 1.25 have not been released at the time of writing, we do have the experimental patch notes for both PC and consoles, which we’ve included below:


PC

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.
  • With this update, we have replaced the previously used Experimental branch for the DayZ Tools on Steam with a separate DayZ Experimental Tools app for easier accessibility.

GAME

ADDED

  • VS-89 rifle and magazine
  • Support for game crash reporter

FIXED


CHANGED

  • Items located inside of nested containers are no longer accessible through the quick bar or the reload key
  • Reworked the sound sets for all shotguns shots
  • Reworked the sound set for the crossbow shots
  • Reworked the sound set for the M79 grenade launcher shots
  • Adjusted the attenuation of character action sounds
  • Reworked character reconciliation between client and server
  • Updated the game credits
  • Reduced the width of the weapon collection triggers to allow more natural behaviour of the weapon lifting
  • Removed promotional Livonia DLC highlighting


SERVER

  • Added: Server config parameter ‘networkObjectBatchUseEstimatedBandwidth’ to switch between the method of replication limiter. Enabled means it will use an estimated bandwidth sent and disabled means it will use the true bandwidth (recommended disabled)
  • Added: Server config parameter ‘networkObjectBatchUseDynamicMaximumBandwidth’ to choose if the bandwidth limit should be a percentage of the maximum bandwidth or an absolute value. The maximum bandwidth can fluctuate depending on network quality
  • Added: Server config parameter ‘networkObjectBatchBandwidthLimit’, if above is enabled, the range is (0, 1). If above is disabled, the range is (1000, inf). Recommended is 0.8 and 20000 respectively
  • Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 – private)
  • Fixed: CfgGameplay: Values set for ‘rotationSpeedJog’ or ‘rotationSpeedSprint’ would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103, https://feedback.bistudio.com/T175489, https://feedback.bistudio.com/T178397)
  • Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not functioning properly (https://feedback.bistudio.com/T179268)
  • Changed: Server config parameter ‘networkObjectBatchSend’ split into ‘networkObjectBatchSendCreate’ and ‘networkObjectBatchSendDelete’
  • Changed: Improved replication statistics in server debug window on diag builds


MODDING

  • Added: ‘Math3D.IntersectRayPlane’
  • Added: ‘Math3D.MatrixInverse3’/’Math3D.MatrixInverse4’
  • Added: ‘Pawn’ class with full feature set of functions
  • Added: ‘PawnMove’ and ‘PawnState’ class
  • Added: ‘PlayerIdentity.Possess(Pawn)’ to possess a Pawn
  • Added: Security: Config parameter ‘hasHistory’ per entity type to allow tracking of the entity as it may move throughout the world, otherwise only current position is used
  • Fixed: Object creation on remote clients would update the last value synchronized for clients that had already had the Object created
  • Changed: Moved calls to ‘OnVehicleSeatDriverEnter’ and ‘OnVehicleSeatDriverLeft’ from script to native, ‘OnVehicleSeatDriverLeft’ is now called when getting out starts instead of when the command ends
  • Changed: ‘Human.LinkToLocalSpaceOf’ will now internally call ‘UnlinkFromLocalSpace’ if ‘Human’ is already parented and prevent linking if already parented to the same entity
  • Changed: ‘DayZPlayerTypeRegisterItems’ now gets called when (re)joining servers


Consoles

NOTES

GAME

ADDED

  • VS-89 rifle and magazine
  • Support for game crash reporter

FIXED


CHANGED

  • Items located inside of nested containers are no longer accessible through the quick bar or the reload key
  • Reworked the sound sets for all shotguns shots
  • Reworked the sound set for the crossbow shots
  • Reworked the sound set for the M79 grenade launcher shots
  • Adjusted the attenuation of character action sounds
  • Reworked character reconciliation between client and server
  • Updated the game credits
  • Reduced the width of the weapon collection triggers to allow more natural behavior of the weapon lifting
  • Removed promotional Livonia DLC highlighting
  • Detailed further several connection errors for better understanding

SERVER


  • Added: Server config parameter ‘networkObjectBatchUseEstimatedBandwidth’ to switch between the method of replication limiter. Enabled means it will use an estimated bandwidth sent and disabled means it will use the true bandwidth (recommended disabled)
  • Added: Server config parameter ‘networkObjectBatchUseDynamicMaximumBandwidth’ to choose if the bandwidth limit should be a percentage of the maximum bandwidth or an absolute value. The maximum bandwidth can fluctuate depending on network quality
  • Added: Server config parameter ‘networkObjectBatchBandwidthLimit’, if above is enabled, the range is (0, 1). If above is disabled, the range is (1000, inf). Recommended is 0.8 and 20000 respectively
  • Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 – private)
  • Fixed: CfgGameplay: Values set for ‘rotationSpeedJog’ or ‘rotationSpeedSprint’ would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103, https://feedback.bistudio.com/T175489, https://feedback.bistudio.com/T178397)
  • Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not fucntioning properly (https://feedback.bistudio.com/T179268)
  • Changed: Server config parameter ‘networkObjectBatchSend’ split into ‘networkObjectBatchSendCreate’ and ‘networkObjectBatchSendDelete’
  • Changed: Improved replication statistics in server debug window on diag builds


MODDING

  • Added: ‘Math3D.IntersectRayPlane’
  • Added: ‘Math3D.MatrixInverse3’/’Math3D.MatrixInverse4’
  • Added: ‘Pawn’ class with full feature set of functions
  • Added: ‘PawnMove’ and ‘PawnState’ class
  • Added: ‘PlayerIdentity.Possess(Pawn)’ to possess a Pawn
  • Added: Security: Config parameter ‘hasHistory’ per entity type to allow tracking of the entity as it may move throughout the world, otherwise only current position is used
  • Fixed: Object creation on remote clients would update the last value synchronized for clients that had already had the Object created
  • Changed: Moved calls to ‘OnVehicleSeatDriverEnter’ and ‘OnVehicleSeatDriverLeft’ from script to native, ‘OnVehicleSeatDriverLeft’ is now called when getting out starts instead of when the command ends
  • Changed: ‘Human.LinkToLocalSpaceOf’ will now internally call ‘UnlinkFromLocalSpace’ if ‘Human’ is already parented and prevent linking if already parented to the same entity
  • Changed: ‘DayZPlayerTypeRegisterItems’ now gets called when (re)joining servers


KNOWN ISSUES

  • Xbox consoles might experience performance degradation over time, noticeable in a decreasing frame rate – a fix is in the works and will be deployed as soon as possible
  • In rare occasions, the character might be desynced after respawning – a fix is in the works

DAYZ

DayZ

Released
December 13, 2018

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