The Solo build in Cyberpunk 2077 hands you the tools to be the most powerful person in Night City. Combining brute strength with powerful tech and cyberware will help your V become a borderline god in the corrupt world of the game.
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You will be arming yourself with light machine guns, Gorilla Arms, and shotguns to completely wipe out your enemies in the blink of an eye, with a focus on the Body attribute perk tree. Knowing how to craft this build exactly as you need to is the difference between being the force of nature that scares every criminal, or pretending to be one.
Best Attributes
The Attributes are really what are going to be the meat of this build, and choosing the right ones will make all the difference to get the Solo build where you need it to be.
To build out your Solo build, you will want to focus on the following three Attribute areas when you are first starting the game:
- Body – Invest 3
- Reflexes – Invest 3
- Technical Ability – Invest 1
Choosing Body will help give your V a good amount of health so that you can take more damage when you are starting out, the Reflexes area will increase our odds of dealing Critical damage, and the Technical Ability is going to open up the first round of Perks for us to unlock.
From here, you can progress through the game how you want to. However, there is a state that you will want to be in by the time you reach at least level 50:
- Body – 20
- Cool – 8
- Intelligence – 3
- Reflexes – 20
- Technical Ability – 20
As long as you reach this with each area of your Attributes skill trees, you will be set. And remember that with the raised level cap to 60 that came with Phantom Liberty, you can spend these extra points however you want.
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If you’re looking to build a deadly cyber-ninja with the Shinobi skill in Cyberpunk 2077, this build details the gear, Attributes, and Perks you need.
Best Perks
Here is a breakdown of how you should unlock the Perks you will find in each of the three skill trees for Body, Reflexes, and Technical Ability. For the other areas, it will be up to you on how you want to upgrade and unlock the different Perks.
Body Perks
Unlock the following Perks in the Body skill tree:
Perk Name |
Perk Level |
Perk Description |
---|---|---|
Painkiller |
4 |
Regenerates Health in combat. |
Dorph-head |
4 |
Boosts Health restoration. |
Comeback Kid |
4 |
Boosts Health regeneration based on damage taken. |
Wrecking Ball |
9 |
Knock out targets while you’re sprinting. |
Breakthrough |
9 |
Increases your damage after a strong attack. |
Die! Die! Die! |
9 |
Decreases recoil when your Stamina is low. Later levels increase the fire rate as Stamina decreases as well. |
Like a Feather |
9 |
Move freely with light machine guns and heavy shotguns. |
Don’t Stop Me Now |
9 |
Ups your Mitigation when Stamina is low. |
Bullet Ballet |
9 |
Decreases bullet spread when sprinting. |
Adrenaline Rush |
15 |
Gives you a ton of boosts to your Health, including upping the regeneration when using items. |
Calm Mind |
15 |
Delays the decline of Adrenaline when using Adrenaline Rush. |
Juggernaut |
15 |
Increases your damage and movement speed when using Adrenaline Rush. |
Unstoppable Force |
15 |
Makes you immune to certain effects when using Adrenaline Rush. |
Quake |
15 |
A massive hit that knocks enemies down. |
Epicenter |
15 |
Increases the damage of Quake. |
Pain to Gain |
20 |
Increases Health Item recharge after taking out an enemy. |
Finisher: Savage Sling |
20 |
A finisher that will restore health or let you throw the enemy at a target. |
Onslaught |
20 |
Refills LMG ammo after getting a kill. |
Rip and Tear |
20 |
Boosts your efficiency with shotguns. |
Reflexes Perks
Unlock the following Perks in the Reflexes skill tree:
Perk Name |
Perk Level |
Perk Description |
---|---|---|
Multitasker |
4 |
Shoot while sprinting. |
Slippery |
4 |
Makes it hard for enemies to hit you when moving. |
Muscle Memory |
4 |
Reload while sprinting. |
Dash |
9 |
Gives you a short dash to move out of harm’s way. |
Mad Dash |
9 |
Doubles the distance of Dash when done towards an enemy. |
Can’t Touch This |
9 |
Gives you a 100% chance of Mitigation when Dashing. |
Technical Ability Perks
Unlock the following Perks in the Technical Ability skill tree:
Perk Name |
Perk Level |
Perk Description |
---|---|---|
Glutton for War |
4 |
Get health back when you take out an enemy. |
First Aid |
4 |
Faster healing from items. |
Transfusion |
4 |
Increases the boost of the last charge of your equipped health item. |
Health Freak |
9 |
Gives you three Health Recharge items. |
All Things Cyber |
9 |
Reduces cost of Cyberware. |
Renaissance Punk |
9 |
Gives more capacity for Cyberware. |
License to Chrome |
1515 |
Improves your Skeleton Cyberware and gives you another slot. |
Extended Warranty |
15 |
Increases duration of Cyberware. |
Ambidextrous |
15 |
Gives another slot for Hands Cyberware. |
Cyborg |
15 |
Reduces Cyberware cooldown if all slots are filled. |
Pyromania |
15 |
Buffs your character after landing explosive hits on enemies. |
Friendlier Fire |
15 |
Buffs your defense against explosions you cause. |
Heat Shield |
15 |
Increases Mitigation Chance dependong on Pyromania stacked. |
Edgerunner |
20 |
Lets you exceed your Cyberware capacity by up to 50 points. |
Ticking Tome Bomb |
20 |
Charges an EMP blast and releases after 3 seconds whenever you use an Operating System cyberware. |
Relic Perks
This is the newest skill tree that was released alongside Phantom Liberty, and it provides some new options for a Solo build that weren’t present in the game before.
Perk Name |
Perk Description |
---|---|
Jailbreak |
Charges up Gorilla Arms with each hit, so that it unleashes a strong attack that deals big damage. |
Limiter Removal |
Charged attack knocks enemies back. |
Vulnerability Analytics |
Will show you the weak points of enemies that will create an electric explosion when hit. |
Machine Learning |
Speeds up Vulnerability Analytics and boosts the damage done. |
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Best Cyberware
Now it’s time to get into the details of how to use Cyberware with this build. A lot of these will serve the purpose of boosting the attacks or Skills that you use with the Solo build.
Frontal Cortex
Cyberware Name |
Cyberware Description |
---|---|
Axolotl |
Killing an enemy reduces the cooldown of Berserk. |
Mechatronic Core |
Increases damage against drones, mechs, and robots. |
Self-ICE |
Buffs up your defenses. |
Arms
Cyberware Name |
Cyberware Description |
---|---|
Gorilla Arms |
Boosts your damage done with your melee attacks. An essential part of this build. |
Skeleton
Cyberware Name |
Cyberware Description |
---|---|
Epimorphic Skeleton |
Increases your overall Health. |
Dense Marrow |
Boosts melee damage by decreasing Stamina. |
Para Bellum |
Boosts your Armor by 12%. |
Spring Joints |
Increases your Mitigation Strength. |
Nervous System
Cyberware Name |
Cyberware Description |
---|---|
Neofiber |
Gives you a higher Mitigation chance. |
Revulsor |
Slows down time when your Health drops low. |
Adreno-Trigger |
Gives you a boost to movement speed. |
Adrenaline Converter |
Buffs your movement speed when you enter combat. |
Integumentary System
Cyberware Name |
Cyberware Description |
---|---|
Shock-n-Awe |
You let out electric explosion when taking damage. |
Chitin |
Provides a big health and armor boost. |
Subdermal Armor |
Increases your Armor. |
Pain Editor |
Increases your Damage Reduction. |
Nano-plating |
Protects you from projectile damage after using Dash. |
Operating System
Cyberware Name |
Cyberware Description |
---|---|
Biodyne Berserk |
Increases your damage when using Berserk. |
Ocular System
Cyberware Name |
Cyberware Description |
---|---|
Kiroshi “Cockatrice” Optics |
Gives you a boost to Critical Hit chance. |
Hands
Cyberware Name |
Cyberware Description |
---|---|
Immovable Force |
Gives a huge improvement to weapon handling. |
Shock Absorber |
Reduces weapon recoil. |
Circulatory System
Cyberware Name |
Cyberware Description |
---|---|
Biomonitor |
Instantly restores your Health when dropped to a certain level. |
Blood Pump |
Also will instantly restore health when used. |
Isometric Stabilizer |
Reduces the Stamina cost for all attacks. |
Legs
Cyberware Name |
Cyberware Description |
---|---|
Reinforced Tendons |
Allows you to do a double jump. |
Leeroy Ligament System |
Gives you faster movement speed. |
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Weapons
The Solo build relies on big weapons with big damage, meaning a combination of Shotguns, Light Machine Guns, and Hammers.
There are three weapons for each of these that you will want to focus on finding:
- Guts: the iconic weapon from Edgerunners deals insane damage
- Wild Dog: an iconic LMG that has a high rate of fire and critical chance
- Sasquatch’s Hammer: slow, but will give a massive hit when landed
Armor
Choosing your Armor for this build is pretty open, as there are a lot of options that can help you.
However, the Solo armor set is a great option given its name. Each piece of the set will help you boost your Crit chance and damage, while also providing other bonuses like Stamina reduction when performing specific actions.
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